![]() ![]() ![]() You can move any character (army unit or agent unit) so long as you know it's real name, regardless of the faction it's a member of. I occasionally use the character_reset command when I want to setup watch towers, and don't want to bother with the dozens of turns it'd take to move the character around my lands. I once had a heretic spawn in a spot on the map where you could not access or kill, but would have caused massive heresy if left alone. In these cases I move the rebel close to the settlement in the region it appeared, and properly spank the rebel for it's insolence. When random rebels (or heretics) spawn out in the middle of nowhere where it'd take several turns of travel to get there, spank them and return is an appropriate time. There are certain times when the move character command is necessary. ![]() Occasionally the game will give two characters the same name, and the command will work on only one of them. Captains and admirals almost always work. That will show the x,y.īest to write down the full names of all your generals as you get them. In such a case, place the mouse where you want the coordinates for, and type "show_cursorstat". You'll have to know what the x and y coordinates are for where you want to transport the unit. The game won't recognize "Haakon the Horrible" as the character's name. For instance, if you're trying to move a character called "Haakon the Horrible", you'd have to know what Haakon's first and last name is. You generally have to know the "true" name of generals to move them. ![]()
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